The XonixMessage applet is a cool applet with a lot of options. Give your message a spectacularly futuristic look!
General Set the width, height and name for your applet. Color Set the color of the text and the background. Font Select the size and type of font. This applet support fft fonts. Messages In the enter messages text box you write the text for your message. Each line of text represents a single scrollable part of your message. The messenger will scroll through each line of text and then start again from the beginning. In the enter links text box you place any hyperlinks. Each hyperlink will be matched to its line of text in the enter messages text box opposite. When that line of text is scrolled in the messenger, a user will be able to click on the messenger window and open the hyperlink. Leave a line empty to prevent anything from happening when the user clicks on that line of text in the message. Animation speed Speed between changes in text of the message. Speed of squeeze Speed of the wave effect in the applet. As the text moves it is squeezed in a wave motion. The speed will determine when the text is squeezed as it moves. Radius of squeeze This will determine the size of the waves in the squeeze effect, or how much the text will be squeezed. Measured in pixels. Degree offset of squeeze Measured in degrees, this will determine length of the wave. Speed of y axis movement Speed of rotation measured in degrees per frame. For example "4" means Y rotation value of text object will be increased or decreased by 4 degrees each frame. Radius of y axis movement Distance up and down the text will move from the center point of the object Degree offset of y axis move How stretched the text object will be, distance between top and bottom of each character Y axis offset for object Position of center point of object from the top of the applet
Speed of rotation movement The speed of the rotation of the wave effect. Radius of rotation movement This radius will determine the maximum rotation of each character. Degree offset of rotation Calculates how much each character will be rotated compared the the previous character.
Rotation offset for object Determines the minimum rotation in degrees. If the radius of rotation is 30 and this variable is 60 each character will be rotated from 60 to 90 degrees. Target Frame For information on using the target frame. See URL Links and Frame Targets Compression Ratio Determines the compression ratio for a background image. See Compression Ratios for images for more info. Other settings There are other settings that are discussed on the following topics from the Advanced Effect Maker documentation: The Flash Applet Size Parameters Working With Text Fields Working with fonts Working With File Fields And File Lists Working With Time Delays and Pauses Working With Color Buttons Working with Check Boxes Compression Ratios for images Combining Flash applet effects
Nick Bell
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