A web page would not be complete without a customized Puzzle game. With this applet, you can select any image (i.e. your company logo or a picture of yourself) and convert it to a puzzle game. Selecting an image Don't use an image that is too big. Note that this image will be included into the SWF file, and it may swell to enormous proportions. Try modifying the compression setting to decrease the SWF file size. If you set the tile image setting, then the image will be tiled if it is too small to fit in the applet window. Otherwise, you can also stretch the image to fit in the window (this is recommended). Setting colors The background color will be used to fill up the background when the brick pieces doesn't take up all the space in the applet. The pieces color is not enabled in this applet yet. The number colors are used to set the colors of the numbers. The border Use the border color to set the color of the border for the applet itself and for the pieces.You can enable the borders and set it's thickness. Field size This will set the amount of bricks in the game. A field size of 4 means a matrix of 4x4 bricks Piece width and height Set the piece width and height here. Note that the field size multiplicated with the width or height, should be less than the applet width and height. So that the pieces doesn't appear outside the applet area. Auto shuffling and hiding numbers The auto shuffle checkbox will shuffle the bricks at the initialization of the effect. You can increase the difficulty of the game by hiding the numbers with that check box. Other settings There are other settings that are discussed on the following topics from the Advanced Effect Maker documentation: The Flash Applet Size Parameters Entering Text Or Files The Flash Applet Size Parameters Working With File Fields And File Lists Working With Color Buttons Compression Ratios for images
Anibal Wainstein
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